Arcanist is a Class that so far has only appeared in Wild Arms XF and is unique to Labyrinthia Wordsworth. Labryinthia, as an Arcanist, is very powerful. While her movement range is poor, she can cross large distances with her Warp spell. What she lacks in physical power she makes up for in raw magical mastery for maximum effectiveness. Giving her spellbooks instead of her fans add more to her magic stats than her default class's fans, and as such this makes her an ideal Elementalist as well. One of the weaknesses Labyrinthia has is that she probably won't be able to get her second turn right away in order to unleash her full force on enemies, due to her poor RFX stat.
She makes the best candidate as a healer for the party, and with the Arcanist class, can create duplicates of herself with the Replica skill for distractions or to stand on pedestals, and her Lightning spell is in a category all on its own, and thus enemies with magic resistance cannot guard against it. It is recommended that she learn as many attack spells as possible, as Labyrinthia has the potential to become the most powerful magic user in the game, the second being Levin.
|Lightning||Lightning-elemental magic attack. Deals heavy damage to mechanical units. Cannot be used after moving.||8|
|Revive||Revives a fallen ally.||48|
|Warp||Warps the user to another HEX, ignoring intervening obstacles. Cannot be used after moving.||8|
|Replica||Creates a replica of the user.||32|
|Arcanist OC||Allows the unit to use Arcanist Originals.|
|Arcanist EQ||Allows the unit to equip Arcanist equipment.|
|Attack & AIM Down||Decreases the target'sAIM parameter when attacking.|
|Critical Extra Turn||Allows an extra turn after making a critical attack.|
|Distoration||Nullifies all damage below a certain amount.|
|Magic Effect +25%||Increases magic effects by 25%.|
|+3 Skill slots||Lets Labyrinthia equip 3 extra learned skills|