The Enigmancer is one of the general classes available to the player after completing Act 2-3. The Enigmancer has spells that can boost defense and magic resistance and cure negative status effects; as well as lower magic accuracy of foes. The Enigmancer also has a non-elemental magic attack which is somewhat of a rarity. The greatest asset of an Enigmancer is that it's IFF skill (Identifying Friend or Foe) which prevents healing spells from healing enemies and attack spells from hurting allies.
Original Commands are techniques that can be used in battle provided the needed requirements are met.
|Devastate||Non-elemental magic attack on all units within 2 HEXes of the user. Cannot be used after moving.||20|
|Protect||Increases the target's DEF and RES. Cannot be used after moving.||12|
|Dispel||Removes all status changes from the target.||16|
|Prevent||Reduces the success rate of magic cast by the target. Cannot be used after moving.||8|
These skills activate automatically for units in the Enigmancer class. When enough CSP is gained these skills can also be equipped by the unit even when it switches to a different class. The special skill is a special skill learned when the class is mastered.
|Enigmancer OC||Allows the unit to use Enigmancer Original Commands|
|Enigmancer EQ||Allows the unit to equip Enigmancer equipment.|
|Caution||Raises the HP level at which the unit enters Crisis status.|
|IFF||Prevents attacks from damaging allies and recovery effects from healing enemies.|
|Extend||Extends the duration of positive status effect placed to the unit.|
|Levitation||Nullifies the effects of poison and lava areas.|
|MAG Charge.||Increases the unit's MAG parameter with each turn that passes.|
|Wild Arms XF|
|Clarissa Arwin||Felius Arwin||Tony (Wild Arms XF)||Levin Brenton||Labyrinthia Wordsworth||Ragnar Blitz Lebrett||Alexia Lynn Elesius|
|Rupert Dandridge||Charlton Blunt||Edna Warren||Weisheit||Eisen Brenton||Chelle||King Hrathnir III|
|Nightstalker||High Cavalier||Extremist||Emulator (XF Job Class)|