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Golems are automatons built by intelligent creatures. Their appearance and function varies throughout the Wild Arms series.

Wild Arms

The Golems are eight giant machines, designed by the Elw to be the ultimate weapons against the Demons. Each is associated with one of the eight attributes: Fire, Water, Earth, Wind, Light, Dark, Thunder, and Ice. Since they are not human, they can be either good or evil, depending on who controls them. They were good, evil fighting machines in partnership with the Elw and Humans 1,000 years ago, but since the Demons stole many of the dormant Golems and re-activated them following the attack on Adlehyde, all Golems (except for Asgard) are on the side of the Demons.

Note: Golems with a (?) next to their information are guesses based on their abilities, attacks, and situations. They may be incorrect.

List of Golens in Wild Arms/ACF

Barbados:


Barbados


Health: 42500

MP: 0 (?)

EXP: 24000

Gella: 3890

Attribute: Wind

Berial:


Berial


Health: 40000

MP: Unknown

EXP: 21900

Gella: 8500

Attribute: Thunder

  • Diablo:


Diablo


Health: 25000

MP: 0 (?)

EXP: 12000

Gella: 7000

Attribute: Fire

Asgard also known as the "Earth Golem"

Rescue the Golem


Health: N/A

MP: N/A

EXP: N/A

Gella: N/A

Attribute: Earth

Note: These statistics cannot be listed because the Earth Golem is not a battle, it is a vehicle that you can use to travel over land and shallow water.

Leviathan:

Leviathan


Health: 55000

MP: 0 (?)

EXP: 30000

Gella: 8000

Attribute: Water

  • Lolithia:


Lolithia


Health: 15000

MP: 0

EXP: 6300

Gella: 5500

Attribute: Ice

  • Lucifer:


Lucifer


Health: 55000

MP: 0

EXP: 45000

Gella: 10000

Attribute: Light

  • Sado:

Sado

Health: 50000

MP: 0

EXP: 33000

Gella: 9000

Attribute: Dark