"The People of Elesius have a religion based on Guardians. These animal spirits are embodiments of the power that guides the world. You can't see them, but they're supposedly all-powerful. All of the things that exist in the world have Guardians for them -- a water Guardian for the oceans, a fire one for the flames, and so on. There's also a spirit for every human emotion, from love to bravery...Even fear."
--Borhath, Wild Arms XF
Guardians are deity-like entities in the Wild ARMs series that possess awesome magical powers. Their physical appearance can vary from large beast or animal like figures to more human-like appearances; their size is not necessarily a reflection of their power. The Guardians are wholesome beings and forces of good -- with the possible exception of Luceid, the Guardian of Desire, who seems to be neutral in the grand scheme of things. Every Guardian usually specializes in one element, such as water, but some Guardian's powers go beyond the traditional RPG elements and cover things such as luck and time. There seems to be a hierarchy amongst the Guardians with the four most powerful Guardians classified as Guardian Lords. Zephyr, the Guardian Lord of Hope, seems to be both the strongest and the leader of the Guardians. Beyond even the Guardian Lords is Glaive Le Gable, the Guardian of Mud; Glaive Le Gable is what gave birth to the Guardians and also what gave birth life itself, including the Humans and the Elw. Despite this awesome power Glaive Le Gable is not sentient and is so massive it is essentially the core of planet Filgaia itself and is crucial to it's continued survival.
The different elements that the Guardians represent can logically be broken down into five categories: The Eight Elements, The Natural World, The Material World, Abstractions, and Emotions. The Eight Elements include the traditional magical elements found in most role-playing games -- Fire, Water, Earth, Wind, Lightning, Ice, Darkness, and Light. Beyond that the Guardians of the Natural World embody the landscape -- Mountains, the Sea, the Sky, Stars, the Moon, and Mud. The smallest category of Guardians involve the Material World -- The Sword Guardian and the Castle Guardian. We then move onto the abstraction Guardians who represent Time, Luck, Life, Death, Hades, and Saint, which seems to counter-balance Hades. Then the final four Guardians, who all happen to be Guardian Lords, represent Emotions -- Courage, Love, Hope and Desire.
Although the exact history of the Guardians differ from game to game, in most cases they were worshipped by the native species of the planet in it's distant past, but at some point their energy was used up and they lost the ability to manifest in physical form. In some cases the Guardians used up their power battling the Metal Demons but some Wild Arms games don't elaborate on how exactly their powers were worn down. Whatever the case may be, the only Guardian who can keep a permanent physical presence is Luceid, The Guardian of Desire, whose health is maintained by the amount of desire given off by the human race. They can still communicate with beings on Filgaia if they choose to but they intervene in Filgaia's affairs so rarely that most humans see them only as things of myth and legend; only the Baskar Tribe continues to believe in them. There is also still a faint belief in the Guardians in the land of Elesius.
If a person is to encounter a Rune or a Medium of the Guardians and the Guardians give them their blessing then the person can summon them in battle to do a special attack on the enemy or cast a spell on the party. In Wild Arms 3 and 5, equipping mediums also gives your character a selection of magic skills that they can use in battle. In some of the games equipping Runes or Mediums will affect your characters parameters, increasing or decreasing stats. In Wild Arms 4 summoning a Guardian requires standing on a specific lay point in the HEX battle field.
Guardians and Their Appearances in Video Games
|Guardian||Rune||WA||WA:ACF||WA2||WA3||WA4||WA5||WA:XF||Alternate Names and Notes|
|Moor Gault||Fire||Moa Gault (WA); Code: M (WA4)|
|Grudiev||Earth||Gurdijeff (WA); Code: G (WA4)|
|Fengalon||Wind||Code: F (WA4)|
|Schturdark||Water||Stoldark (WA);Code: S (WA4)|
|Noua Shax||Thunder / Lightning||Nua Shakks (WA)|
|Dinoginos||Summit / Mountain||Denogeneous (WA)|
|Stare Roe||Flash / Light|
|Lucadia||Triton / Sea|
|Solais Emsu||Heavens / Sky||Solus Emsu (WA)|
|Aru Sulato||Ice / Snow|
|Dan Dairam||Chronos / Spacetime / Time|
|Odoryuk||Life||Code: O (WA4)|
|Justine||Courage||A Guardian Lord|
|Raftina||Love||A Guardian Lord|
|Zephyr||Hope||A Guardian Lord|
|Luceid||Desire||A Guardian Lord; Boss in WA; In disguise in WA:XF|
|Glaive Le Gable||Mud||Not Summonable|
Guardian Appearances in Other Media
Luceid appeared in an episode of the anime Wild Arms: Twilight Venom and is the only Guardian to make it into the anime. Depending on how closely the manga adaptions of Wild Arms 2, Wild Arms 3, and Wild Arms 4 followed their games' respective stories it is more than likely that Guardians have made appearances.
- Glaive Le Gable, despite being the origin of the Guardians, is the Guardian with the least amount of appearances in the series, as it appeared only once. It also has the unusual honor of being the only Guardian that is also a dungeon unto itself.
- Moor Gault, Grudiev, Fengalon, Schturdark, and Luceid are tied for the title of Guardian with the most appearances having been in five different games each.
- Equites, the 'sword', is homaged in Wild Arms 4 as the name of Raquel Applegate's default weapon.
- In Wild Arms 5, Fengalon, Stoldark, Moor Gault,Gurdiev and Odoryuk all have TF System towers named after them, which are Tower F, Tower S, Tower M, Tower G and Tower O, respectively. The first 4 even include the respective elements, while Tower O has no element.
- Elemental Stats: Dark (Weak)